These are all the weapons in The Adventures of White, separated into categories based on the type of weapon they are (swords, bows, etc.).
|Character-Specific Weapons (Really Big!)|
|Boom Stick: One of White's most prized possessions, it is a staff of sorts that can shoot balls of light that explode on impact.
Ice Mace: One of the first prizes Red ever won in a contest, it is a mace that can freeze opponents and works as both a ranged and melee weapon.
Swordstaff: Being the first weapon Yellow has made on his own, it is a staff with identical blades on either end that can be used as a propeller.
Mystic Giantsword of Sorcery: Orange's main weapon, whose past is unknown, it is what the name entails: a giant sword that is magic. 'Nuff said.
Nova Scythe: Built for Blue by his older brother using parts of the now-destroyed Clockworks Star NOVA, it is a scythe that is equipped with one of NOVA's cannons on the end of it, allowing for ranged attacking.
Twin Broadswords: Made from pure kreknorite, these are Deo's main method of attacking, they are swords made to be used together, which are hard to master, but powerful once you get the hang of it.
Laser Blade: A sword made with a sharp edge and a laser cannon, Layz is very masterful when it comes to using this.
Dark Orbitars: Being from Shade's first bounty, they are orbitars that use darkness as fuel.
Jeitian Spear: Being made specially for Icaadan by the finest spearsman in Jeitia, it is a javelin that burns like acid on anything that it makes contact with.
Squid Cleaver 2.0: Being made from pure gold (which he calls butter, for some reason), it is a blade that is meant to kill the bane of Purple's existence: Squids. Yeah, I don't get it either.
Looting Boomerang: A boomerang made by Teal to collect the loot he steals. It can grab items from far-away distances.
Pure Firepower: While Fuegon doesn't use a weapon, his ability to control fire surpasses White's greatly. Because of this, he has been White's mentor in flame conjuring for as long as either of them can remember.
Subspace Pistol: This pistol, while White possesses one that looks much like it, is the real deal. It acts just like White's, except enemies are turned into trophies more often.
Energy Discs: Just like Black, White has a replica of these, which Magne isn't too big a fan of. It acts just like my- er, White's set, except it is thrown farther when used.
Blood Sword: Made from the blood of something, it is able to shoot blackish-purple energy from the tip. Green uses both of the functionalities to use it the best he can.
Nature Itself: Like Fuegon, Niobi doesn't use a weapon, but she uses the nature around her to her advantage.
Gravitite Crossbow: Made from the finest gravitite the Aether has to offer, Brown brought these materials to White, and he made the crossbow for Brown. It can change the gravity of any given enemy.
Throwing Hammers: Similar to a certain power-up in another series, Scout can throw these hammers to defeat far-away enemies, big or small.
Hyper Bombs: Most Poppy Bros. have bombs as their main weapon. Why would Boel be an exception, then? His bombs can be charged, that's why!
Enemy Copy Device: Built a long while ago by White himself, Nabbs uses this to copy the enemies' abilities, and use them against them.
Quick Fan: Obtained through shopping (her favorite hobby), Aiko uses this to blow away enemies. It can also be used to batter enemies.
Magic Wand: Having used this weapon to battle the legendary Star Warrior Kirby before, Wiz puts this to good use against Dark Matter. It is able to shoot magic shots.
Starslasher: Made from stardust from what looked like an observatory, Calypso wields this with ease. It can shoot star shots, and is good with melee combat.
Nikolite Dagger: A small dagger that Crimson bought to protect herself. It is able to poison enemies, and pierces defenses.
Mirror Claws: Punky dropped a mirror at one point, and wanted to make use of the shards, and like anyone else would, she took it to White, and he made a weapon out of it. It is a pair of claws that can reflect projectiles.
End Palm: A palm made out of the riches of another dimension, Ende made this on his own. It leaves an eye-shaped mark on his hand, and can teleport enemies.
Blue Katana: The blade that Swift made himself, he prides this weapon. It is a blue katana which Swift can use to make speedy attacks.
Thunderwave Lance: A lance which was given to Scila through generations. It is white, with a yellow stripe on the handle, and it can cast many electrical attacks.
Grappling Hook: Though technically not a gun, it is still shaped like one. Shoots a hook that can latch onto things, and drags you to them.
TAC Arm: Similar to Nabbs's E.C.D., it steals the method of attack from an enemy, so you can use it yourself.
Subspace Pistol: An exact working replica of Black's main weapon, it works similar to an upgraded version of the Subspace Bow, shooting faster and taking less reload time.
Crash Bomber: Looking more like the arm cannon of a certain blue robot boy, it shoots a small bomb that attaches itself to an enemy, and explodes after a short time.
Illegal Gun: A gun that is made out of illegal gun parts. It shoots multiple bullets, and it might have a chance to turn enemies with low health into trophies.
Beam Gun: A gun that shoots a long blue beam across the screen. It can't rapid fire, but it does a good amount of damage.
9-Barrel Laser Gun: A giant gun that can defeat enemies using 9 barrels of laser death. Sounds like an upsetting way to go.
Starblaster: A gun that shoots large stars instead of bullets. These stars home in on enemies, and cause paralysis.
Shockwave Gun: A gun that shoots bullets that cause shockwaves on whatever plane they land on, be it a wall, the floor, or the ceiling. These shockwaves spread out, continuously causing damage.
Serpent Shooter 5000: Invented by the Koopa King to defeat his arch-rival, it is a gun that shoots serpents. These serpents attack on their own, occasionally poisoning enemies.
Confetti Gun: A very festive gun that shoots confetti. Doesn't do much damage.
Magazine Gun: A gun that uses magazines as ammo. No, not the military magazines, the readable magazines.
Tractor Beam: A gun that shoots -you guessed it- a tractor beam. This beam can keep enemies in place.
Teleportation Belt: A belt that, when worn, allows the user to teleport a short distance at a time.
Bullet Pack: A jetpack outfitted with missile launchers. And, maybe, I could have possibly put in cup holders...
Speed Shoes: Black-and-white shoes that more-so resemble the shoes of a certain hedgehog, which allow you to run at amazing speeds.
Gravity Gauntlet: A glove that allows you to change the gravity of the area you're in. Using this in an open area with no ceiling is a pretty bad idea.
Copy Glass: An eyepiece that allows White to copy abilities, something he wouldn't be able to do otherwise.
Turban Turban: Repetitive name, I know, but it gives you the ability to fly while wearing it. Yes, FLY!
Gyro Pack: A backpack equipped with a propeller. It allows you to hover, instead of just fly.
Cloud Cap: A cap that lets you create cloud platforms out of thin air. The catch, is that you can only stand on them with this hat on.
Blaze Suit: Designed with the idea of giving the user the abilities of a Blaze, it allows you to float and shoot fire charges. But, there's always those annoying rods flying around you when you wear it...
Suplex Band: A band that gives you the powers of the Suplex copy ability. You can also use some moves from the Throw ablilty.
Spartan Boot: A boot that lets you kick enemies far away. THIS! IS! SPARTA!
Gale Ring: A ring that gives you the ability to control winds. You can also use its power to fly through the air.
Laser Lens: LIGHT AMPLIFICATION by STIMULATED EMISSION of RADIATION. And it ricochets off hills, too!
Invisicloak: A cloak that allows you to turn invisible. How cliché.
Demonic Wishing Eye: An amulet that gives you the ability to spawn unlimited doppelgangers. It also gives you "+5% critical hit". Huh. Well, how about that.
Vacuum Pack: The backpack that White and co. use in the minigame Mansion Snoop. It can suck in items and enemies, and is extra-powerful against ghosts.
Squid Gloves: A pair of gloves that can turn enemies into squids, making them virtually painless and giving them damage by touching air. Oh, Purple must not like these.
Fighter Boots: A pair of boots that let you kick, and jump high. Like a ninja!
Animal Suit: A suit that gives you the powers of a wolf. You can scratch, and attacks pierce defenses.
Spike Helmet: A helmet with a spike on the top of it. This spike damages anything that hits it.
Aether Pendant: A pendant crafted from pure zanite. It lets you shoot lasers, and has a shield on it.
Ring of Chaos: A ring that when worn...turns you...into...a ring. Totally not as fun as I thought... Anyway, enemies will pick it up, and you can control any enemies that wear it.
Grab Gloves: A pair of gloves that let you pick up things and carry them over your head. This includes enemies. They can then be thrown.
Acorn Glider: A glider that attaches to the whole of your back. It allows you to perform an extra jump, and glide through the air.
Burst Orbitars: A set of orbitars that are shaped like small bursts. They shoot small shots that burst on contact.
Bubble Orbitars: A set of orbitars shaped like bubbles. They can trap enemies in bubbles. Obviously...
Varentium Orbitars: A set of orbitars made out of varentium, a rare gem that is commonly found in the ground Sky City floats on. They shoot homing shots that paralyze enemies.
Doo Orbitars: A set of orbitars shaped like the face of a Waddle Doo. They shoot beam-like shots that electrocute enemies.
Chomp Orbitars: A set of orbitars that are shaped like small faced wrecking balls. They shoot small bite-shaped shots that pierce through enemy defenses. If only they'd stop barking...
Turret Orbitars: A set of orbitars that are shaped like small rocket turrets. They shoot-you guessed it-small rockets.
Psychic Orbitars: A set of orbitars that resemble...hold on...*draws sketch* this. They shoot small shots that confuse enemies.
Arwing Orbitars: A set of orbitars shaped like futuristic airplanes. They shoot long green lasers that burn enemies.
Pix Orbitars: A set of three orbitars shaped like octahedrons. They shoot small triangle-shaped shots that vary in status infliction, depending on which orbitar they come from.
Monster Orbitars: A set of orbitars shaped like small monsters. They shoot acidic lasers, and allow you to climb walls.
Starite Orbitars: A set of orbitars shaped like shining stars. They shoot comet-like shots that burn enemies.
Moon Orbitar: A single orbitar shaped like a moon. It acts as a shield, creating a barrier around you just by having it equipped.
Trial Orbitars: A set of orbitars that is still in the testing phase. They shoot powerful shots, that sometimes backfire, and blow up in your face. Ouch.
Blockball Orbitars: A set of orbitars shaped like small bouncy balls on platforms. Its shots have no homing whatsoever, but they bounce off the edge of the screen, not stopping until it touches you again.
Chaos Orbitars: A set of orbitars shaped like black hearts. They can shoot mini voids.
Titanium Shield: A shield made out of pure titanium. It can block any attack for a maximum time of 10 seconds.
Laser Shield: A shield made out of three laser rings. It can damage anything it walks into. That includes teammates, so be careful.
Back Shield: A wooden shield with a gem of amethyst embedded into it. It doesn't protect your front, but you can't be struck from behind. If only you could walk backwards...
Pisces Shield: The long-lost Zodiac Weapon, it is a shield with the Pisces crest printed on it. It causes water damage to anything that touches it.
Mirror Shield: A shiny shield borrowed from an angel friend of White's. It can reflect any projectile.
Counter Shield: The polar opposite of the Mirror Shield, it is a shield that only counterattacks if it is a melee attack that you're being hit by. Just as helpful, though.
Roll Shield: A shield made out of a ton of blue spikes. It lets you perform dodge-rolls. DO A BARR-er...nevermind.
Gigant Shield: A large shield with a spike in the middle. Any enemy that touches the spike will be damaged.
Shieldar's Shield: A shield that is usually wielded by the Shieldar. Its attack can pierce through enemy defenses.
Target Shield: A shield shaped like a target. It is a terrible shield, being broken after getting hit once. However, it can be repaired.
Glass Shield: A shield made out of glass. It's even worse than the Target Shield, as it can't be fixed.
Amp Shield: Ugh, another electric weapon. You get the jist.
Matter Splatter Shield: A shield that is actually pretty big. Except it only works if the Matter Splatter Orb hits it. Even so, it only works wherever it hit the shield.
Fire Club: A fairly small-sized club that bursts with sparks when swung. These sparks can burn enemies.
Sun Club: A club created with energy from the sun. It can also burn enemies, but it has no projectile. So it always burns enemies!
Sharp Club: A club that moreso resembles the main weapon of a friend of that angel friend of White's mentioned earlier. It has no projectile, but does massive damage.
Dragoon Club: A club based on the Dragoon, the Legendary Air Ride Machine that White controls. It increases speed by a lot, but isn't as powerful as some others.
Hydra Club: A club based on the Hydra, the other Legendary Air Ride Machine, currently possessed by no one. It lowers speed, but increases attack power by a lot.
Clockworks Club: A club made out of the same materials as the Nova Scythe, it is a club with gears and wires inside it. It can use said gears as projectiles.
Dyna Club: A club based on a legendary bird. It is razor-sharp, so it can slash enemies.
Home-Run Club: A small club moreso resembling a bat. It has a charge-up swing that automatically defeats most enemies.
Caveman Club: A club shaped like a bone. Totally not stolen from a filmmaker caveman, that's for sure.
Clubba Club: A club taken from a Clubba. It has spike all around it. Very hurty.
Frying Pan: No explanation needed.
Spike Cannon: A cannon that shoots giant spiked balls. How it fits so many, I don't know, but hey. It works.
Bob-Omb Bazooka: A bazooka that shoots Bob-Ombs. These don't explode right away; rather, they walk around a bit before exploding.
Glace Cannon: A cannon that shoots raw Glace Rods. At least you have a reason to kill them now...
Y Egg Cannon: Oh my Nova, you're killing innocent unborn babies! Haha, just kidding. These green-spotted eggs are completely hollow. It's actually kinda fun to see them burst on enemies' faces.
Bill Cannon: Ammo taken from certain races that White attends, it is a cannon that shoots large missile-like bullets, that shoot towards any enemy nearby.
Kabula Cannon: Salvaged from the ruins of a war balloon, it is a cannon that can shoot 3 cannonballs at a time.
Coin Cannon: It's a cannon that shoots coins. Need I say more?
Pipe Cannon: A cannon shaped like a black tube. It shoots magic cannonballs that can poison enemies, or launch them into the screen.
Dark Matter Cannon: A cannon that was originally part of the Dark Matter Army's arsenal, but White stole the blueprints. It shoots dark energy balls.
Phazon Cannon: Made from a dimension White has only been to once (strangely, also called the Aether). It shoots a scatter of bullets.
Spark Palm: A palm that puts a temporary lightning mark on your... hand. Ha, you thought I was gonna say head, didn't you? Nah. Anyway, it obviously electrocutes enemies.
Drought Palm: A palm that puts a temporary cactus mark on your hand. It fires sand orbs, and burns enemies.
Stealth Palm: A palm that puts a temporary swirl mark on your hand. It fires invisible shots, and lets you turn transparent.
Singe Palm: A palm that puts a temporary flame mark on your hand. It shoots embers, which stay on the ground after shot. They then can continue to burn enemies.
Mist Palm: A palm that puts a temporary drop mark on your hand. It shoots mist, which is hard to see through.
Doomer Palm: A palm that puts a temporary gear mark on your hand. It shoots energy shots that are either normal, fire, ice, or electricity.
Toxin Palm: A palm that puts a temporary skull mark on your hand. It shoots gas, that poisons enemies.
Zanoit Palm: A palm that puts a temporary gas mark on your hand. It shoots a gas that can confuse and poison enemies.
iPalm: A palm that puts a temporary apple mark on your hand. It lets you shoot shockwaves.
Time Palm: A palm that puts a temporary clock mark on your hand. It can slow down or speed up enemies.
Dream Palm: A palm that puts a temporary pillow mark on your hand. It makes enemies fall asleep.
Death Palm: A palm that temporarily puts the dreaded Dark Mark on your hand. It shoots a light green blast of energy, that kills most enemies in one shot.
Mushpalm: A palm that puts a temporary mushroom mark on your hand. It shoots glowing mushrooms, which can hurt ghost enemies.
Spine Arm: An arm completely covered in spikes. It can shoot needles, and has a sharpness attribute.
Magnus V Arm: An arm preserved from a destroyed robot with an X on it, it can shoot missiles, and has a large point on the end.
Orbit Arm: An arm with small orbs orbiting it. It uses these orbs as projectiles.
Cannon Arm: Resembling that of a famed bounty hunter, it shoots energy shots and small missiles, but isn't any good for melee.
Shotzo Arm: Made out of a Shotzo, it is an arm that shoots 1-3 cannonballs at once.
Alloy Arm: An arm that is made of the same metals as a team of fighting robots. It can copy enemy movements, and lets you use them.
Magnet Arm: An arm with a large magnet on the end. It lets you pull objects towards you.
Galleom Arm: An arm shaped like a robot's arm. It is equipped with a missile launcher, and has a spin attack.
Ice Nunchuks: A set of nunchuks imbued with snow from the Shiverburn Galaxy. It can freeze enemies.
Motion Nunchuks: Resembling the extension of another console's controller, it can move enemies from far away.
Offense-Up Nunchuks: These nunchuks have a fairly simple gimmick: Strike an enemy, power increases. Miss said enemy, power decreases. Very simple.
Ninja Nunchuks: It's what they're famous for! These nunchuks let you turn invisible, and increase your speed.
Electric Nunchuks: A set of nunchuks that electrocute enemies. Do we not have enough electric-based weapons, Yellow?
Raccoon Nunchuks: A set of nunchuks that are shaped like raccoon tails. They can be spun, and trip enemies.
Bionunchuks: A set of nunchuks that can add a random effect to enemies.
|Other Weapons (Also Really Big!)|
Size Ray: Made out of a flashlight and a Size Crystal, it allows you to grow and shrink enemies, which allows for some very interesting puzzles.
Splash Potion: These potions can be thrown at enemies to give them various effects. Some good, some bad.
Knight's Weapon: A hilt that can instantaneously morph between a trident, a spear, a battleaxe, and a flail. It takes many parts to make, though...
Hand Chain: A chain with a large hand on the end of it. It can be used to grab enemies or items.
Gas-Powered Stick: Never runs out of gas! No, it doesn't really run on gas. It's really just a stick.
Portal Gate: This is very useful for getting from place to place quick. Put a portal down, and it is automatically logged into that network of portals. You can step on, choose your destination, and teleport there.
Wheelie Scooter: White's first mode of transportation. It has a speeding attack, and is really fast.
Storage Laptop: A laptop that is very useful. Heck, I'm using it right now! It can store items, codes, and basically anything you need to keep with you at all times. It is a very essential tool in an adventurer's bag.
Copy Ability Generator: And you thought White couldn't copy abilities. Shame on you. This lets you use any copy ability taken using the Copy Glass.
Copy Glass: A tool that is helpful in copying abilities quick. You simply scan an enemy, and it copies the enemy's ability for you. Or it accidentally kills it...
Vortex Bag: A bottomless bag. It can suck almost anything into itself.
Mini-Bots: The slaves of the future! They're willing to help in any way they can, be it collecting weaponry, or braving combat!
Tack Shooter: A pink tack shooter that's helpful in defeating hordes of enemies. And popping balloons.
Necro Orbs: Orbs of death and destruction. Not too fun to use, if you ask me. But, hey. What do I know? I'm just an adventurer.
Energy Discs: An exact replica of Magne's main weapon, these are discs that can be thrown far distances, and bounce off of things.
Acid Splash: A bucket filled with acid. It continually damages enemies until they are defeated.
Ultimate Cupcake: Found by White during an adventure with one of his good friends, he made more of them, and they're really tasty. It might be the 9 layers of icing that make the Ultimate Cupcake have that *zing*.
Throwing Orbs: Two orbs tied together by a string, they are used entirely as projectiles. Not much else to them.
Rebound Striker: A ball that can be kicked, and reflects projectiles. Pretty useful when it comes to kicking Magne's butt.
Grab Buster: A flash of light that can grab items that cross its path.
Slow Clock: A clock that makes enemies seem to go slower. In reality, though, you're going really fast. You don't feel it, though.
Metal Brick: Took a while for Blue to realize he was making the bricks wrong. Now White has all these spare iron bricks. Might as well throw them at stuff!
Pitfall Shovel: Digging holes and making enemies fall in them is what you should do with this. It's actually pretty entertaining to watch them fall in.
Medi Cart: Stolen- err, I mean, borrowed from a Medi Guy, it can heal you while you sit in it. You can also hover, so you're pretty much being lazy. Beats doing stuff, at least.
Doo Gem: A gem with a single eyeball on it. Holding it gives you the likeness of a Waddle Doo. Considering how rare they are nowadays, it's not helpful in most situations.
Flare Trap: A trap that shoots a wall of fire when anything steps on it. It hurts teammates, too, which is really fun to watch.
Tattle Light: This flashlight allows you to read off a description of any enemy it is shined on. Reminds me of a triangular butterfly I met once...
Jeitian Boomerang: A boomerang from the small village of Jeitia, it is able to grab items and hurt enemies.
Topman: A native species to certain galaxies, White has been able to get his hands on the blueprints. They can ram into enemies to damage them, and follow behind you at all times.
Quadruple Twilight Flail: This is actually four flails put onto one handle. It has similar status inflictions to the Twilight Bow.
Webshot: A small capsule holding an infinite amount of spider webs. Similar to the Grappling Hook, it shoots these spider webs, which stick to anything. ANYTHING.
Fright Jar: A jar with a disturbed spirit inside. Releasing said spirit will make all enemies run for their mommies.
Chance Cube: Manufactured at the Starlight Casino, they have a chance of either giving you an extra life, giving you a weapon, giving you money, having an attack go across the whole screen, increasing your speed, or having you get attacked by a giant mob of flying chickens.
Warp Star Whistle: Using this whistle is only a good idea for a last resort, as it calls the legendary Star Warrior Kirby to help you out of a jam. Playing as Kirby gives you the exact same controls as Return to Dream Land.
Glider: What adventurer doesn't have one of these? It lets you glide a short distance across the screen.
Personal Sub: A personal submarine outfitted with torpedo launchers. This is helpful for those few characters that get damaged by being in the water.
Pogo Stick: You never would have thought a pogo stick would make a good weapon, would you? There's a benefit and a catch to this. The benefit is it does a lot of damage. The catch: You can't stop jumping.
Slide Board: A board that you can slide down hills on. You are also able to use a spin attack while on the board.
Rowdy Battery: A battery that is overcharged to the max! Using this, your speed will be performed tenfold.
Cypher: A small propeller-like object that comes from a powerful army. You can use it to reach places too narrow to reach normally.
Main page: Crafting Recipes (AoW)